File — Elian MaamerVFX generalist · 3D · development
I create, experiment
and look for solutions.
VFX student at HEAJ. Environments, visual effects, applications and tools: the same urge to understand how things are made.
Software
- Blender
- Unity
- DaVinci Resolve
- 3ds Max3ds Max
- GaeaGaea
- After EffectsAfter Effects
- PhotoshopPhotoshop
- InDesignInDesign
- ReaperReaper
- Claude Code
- Houdini
- Unreal Engine
- Cinema 4D
- Substance PainterSubstance Painter
- EmberGenEmberGen
- Premiere ProPremiere Pro
- IllustratorIllustrator
- LightroomLightroom
- FL StudioFL Studio
- Blender
- Houdini
- Unity
- Unreal Engine
- DaVinci Resolve
- Cinema 4D
- 3ds Max
- Substance Painter
- Gaea
- EmberGen
- After Effects
- Premiere Pro
- Photoshop
- Illustrator
- InDesign
- Lightroom
- Reaper
- FL Studio
- Claude Code
The reel
Six shots
SHOT 01/06VFX2025 – 2026TC 00:00:00:00
RATATONY
VFX short film — Unit 7, Day 847, Last Signal
A complete VFX film, alone: from modelling to sound design.
SHOT 02/06Real-time—TC 00:00:04:00
Forêt — temps réel
Unity environment in 4K — cabin, volumetric fog
Twenty-three seconds of undergrowth rendered in real time.
SHOT 03/06Real-time2024 – 2025TC 00:00:08:00
Passage entre les mondes
Environment film — a botanical world, a portal, a desert
Two worlds, one portal: an environment film built with method.
SHOT 04/06Lighting2024TC 00:00:12:00
Éclairage & rendu photoréaliste
Reproducing a real room — a fidelity exercise
Reproduce a real room until the gap disappears.
SHOT 05/06Product—TC 00:00:16:00
SABOT
Product visualisation — cosmetics
Brushed metal, glass, soft light: cosmetic visualisation.
SHOT 06/06Dev & AI2026TC 00:00:20:00
Servio
Table-service order-taking app — in production
3,234 tickets printed in production, in a real restaurant.
Taking a stand
A campaign, a stance.


Shadow Hats — Tunis · portrait series
I chose to have Black models carry this campaign, and that is no small detail.
Gallery
A selection




Fragments
In passing
Motion design, integration, animated identity — as excerpts.
Contact sheet
All the work
01VFX · +1RATATONY
2025 – 2026A complete VFX film, alone: from modelling to sound design.
02Real-time · +1Passage entre les mondes
2024 – 2025Two worlds, one portal: an environment film built with method.

03Lighting · +1Éclairage & rendu photoréaliste
2024Reproduce a real room until the gap disappears.
04ProductSABOT
—Brushed metal, glass, soft light: cosmetic visualisation.
05Dev & AI · +1Servio
20263,234 tickets printed in production, in a real restaurant.
06Real-time · +1Forêt — temps réel
—Twenty-three seconds of undergrowth rendered in real time.

07Archviz · +1Archviz — jour / nuit
—One scene, two lights.

08Design · +1Shadow Hats
—An identity rebuilt for a real client — and a stance.
09ProductLibeco — lin
—Render a material until you want to touch it.
10Explorations · +1Explorations
—Houdini, VEX, hard-surface: the testing grounds.
11Explorations · +1Robot — hard-surface
2024A robot modelled part by part.
12VFXMatte painting
2024A valley painted to be crossed.
13Dev & AISoonRender Queue
—The tool you write when a task repeats.
Method
How I work
01
Look at the reference
Before producing, understand what exists: a photo, a brief, a dinner service. The reference ↔ render comparison is the most honest proof I know.
→ Éclairage & rendu photoréaliste02
Prototype fast
Blocking, sketches, first assembly. A whole city starts with a few blocks you rearrange.
→ Passage entre les mondes03
Industrialise what repeats
Texturing spreadsheets, automatic render queue, print queue with atomic lease: when a task comes back, I build the tool.
→ Passage entre les mondes04
Ship, measure, fix
A film delivered with its breakdown; an application measured in production, with its bugs told and fixed.
→ Servio
Skills
Demonstrated, not declared
Every skill points to the exact place where it is put to use.
Hard-surface modelling
Lookdev and texturing
Photoreal lighting and rendering
Compositing and effects
Environments and real-time
Application design, AI-assisted development
Contact
An internship, a question, a project?
Quick replies. Brussels and Namur, mobile across Belgium, comfortable in French, Arabic and English.
